{"id":3303,"date":"2023-09-26T22:33:16","date_gmt":"2023-09-26T21:33:16","guid":{"rendered":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/?post_type=student&#038;p=3303"},"modified":"2026-06-29T18:22:36","modified_gmt":"2026-06-29T17:22:36","slug":"kamila-zhaxylykova","status":"publish","type":"student","link":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/student\/kamila-zhaxylykova\/","title":{"rendered":"Kamila Zhaxylykova"},"content":{"rendered":"<p><a href=\"mailto:zhaksylykovakamilapom@gmail.com\">zhaksylykovakamilapom@gmail.com<\/a><\/p>\n<p>M\u00fdtus o vykoupen\u00ed (2026)<br \/>\n<a href=\"https:\/\/solemop.itch.io\/mytus-o-vykoupeni\" target=\"_blank\" rel=\"noopener\">https:\/\/solemop.itch.io\/mytus-o-vykoupeni<\/a><\/p>\n<p>Tato bakal\u00e1\u0159sk\u00e1 pr\u00e1ce zkoum\u00e1 filozofick\u00e9, estetick\u00e9 a t\u011blesn\u00e9 aspekty vztahu mezi hr\u00e1\u010dem a avatarem v kontextu videoher jako um\u011bleck\u00e9ho m\u00e9dia. Praktick\u00fdm v\u00fdstupem je interaktivn\u00ed instalace vyu\u017e\u00edvaj\u00edc\u00ed technologii Kinect, TouchDesigner a Unreal Engine 5, kter\u00e1 transformuje hern\u00ed z\u00e1\u017eitek v&nbsp;t\u011blesn\u011b zakotven\u00fd ritu\u00e1l a zkoum\u00e1 hranice mezi fyzick\u00fdm organismem a digit\u00e1ln\u00edm k\u00f3dem.<br \/>\nProjekt z&nbsp;n\u00e1zvem \u201eM\u00fdtus o vykoupen\u00ed\u201c stav\u00ed hr\u00e1\u010de do role \u0161amana na ritu\u00e1ln\u00ed pouti. D\u011bj z\u00e1m\u011brn\u011b obrac\u00ed tradi\u010dn\u00ed model, kde \u017eensk\u00e1 postava slou\u017e\u00ed pouze jako odm\u011bna pro hrdinu. V\u00fdznam p\u0159\u00edb\u011bhu se zde vyno\u0159uje skrze pravidla a procesy samotn\u00e9ho syst\u00e9mu: postup hr\u00e1\u010de p\u0159\u00edmo z\u00e1vis\u00ed na p\u0159\u00edtomnosti a roli nehr\u00e1\u010dsk\u00e9 postavy. C\u00edlem pr\u00e1ce je uk\u00e1zat, \u017ee hloubka pono\u0159en\u00ed do digit\u00e1ln\u00edho prost\u0159ed\u00ed nen\u00ed ur\u010dena pouze technologickou slo\u017eitost\u00ed za\u0159\u00edzen\u00ed, ale p\u0159edev\u0161\u00edm narativem, estetikou prostoru a fyzickou interakc\u00ed hr\u00e1\u010de. V hern\u00edch syst\u00e9mech je tradi\u010dn\u011b uplat\u0148ov\u00e1na mocensk\u00e1 asymetrie mezi hr\u00e1\u010dem a nehrateln\u00fdmi postavami. Avatar v tomto kontextu funguje jako bo\u017esk\u00e1 instance, kter\u00e1 vn\u00e1\u0161\u00ed do statick\u00e9ho softwarov\u00e9ho prost\u0159ed\u00ed kauzalitu a pohyb. Bez p\u0159\u00edtomnosti hr\u00e1\u010de z\u016fst\u00e1vaj\u00ed NPC entity v pr\u00e1zdnot\u011b, neschopny narativn\u00edho postupu. Projekt \u201cM\u00fdtus o vykoupen\u00ed\u201d tuto hierarchii dekonstruuje a usiluje o vyrovn\u00e1n\u00ed postaven\u00ed obou akt\u00e9r\u016f skrze mechaniku vz\u00e1jemn\u00e9 z\u00e1vislosti a \u00fast\u0159edn\u00ed motiv ob\u011bti.<\/p>\n<p>F\u00e8t Gede (2025)<br \/>\n<a href=\"https:\/\/solemop.itch.io\/fet-gede\" target=\"_blank\" rel=\"noopener\">https:\/\/solemop.itch.io\/fet-gede<\/a><\/p>\n<p>V\u00edte, co je to zombie? Den mrtv\u00fdch? Odkud se to vzalo? P\u0159\u00edb\u011bh m\u00e1 sv\u016fj p\u016fvod v otroctv\u00ed a odlid\u0161t\u011bn\u00ed, kter\u00e9 pro\u017e\u00edvali zotro\u010den\u00ed lid\u00e9 v Nov\u00e9m sv\u011bt\u011b. Hern\u00ed projekt F\u00e8t Gede p\u0159evypr\u00e1v\u00ed p\u0159\u00edb\u011bh prvn\u00edho \u00fasp\u011b\u0161n\u00e9ho povst\u00e1n\u00ed zotro\u010den\u00fdch ve francouzsk\u00e9 kolonii z let 1791-1803, kter\u00e1 pozd\u011bji dostala n\u00e1zev Haiti. Tato revoluce m\u011bla dominov\u00fd efekt na osvobozen\u00ed dal\u0161\u00edch koloni\u00ed a zalo\u017een\u00ed nov\u00fdch n\u00e1rod\u016f a kultur na jejich m\u00edst\u011b, kter\u00e9 zn\u00e1me. Hlavn\u00ed postavou je zombie d\u00edvka. Hr\u00e1\u010d za ni postupuje po map\u011b a pln\u00ed \u00fakoly, kter\u00e9 posouvaj\u00ed d\u011bj a ukazuj\u00ed minulost hlavn\u00ed postavy. Ve Voodoo nejsou zombie p\u0159\u00ed\u0161ery, kter\u00fdch je t\u0159eba se b\u00e1t, ale sp\u00ed\u0161e stvo\u0159en\u00ed, kter\u00fdmi se zotro\u010den\u00ed b\u00e1li st\u00e1t. Jsou zbavena du\u0161e, nic si nepamatuj\u00ed a bezmy\u0161lenkovit\u011b poslouchaj\u00ed sv\u00e9ho p\u00e1na. Nalezen\u00edm detail\u016f a odkaz\u016f se dozv\u00edd\u00e1me informace o historii vzniku zombie, ani\u017e bychom p\u0159i\u0161li o kanonick\u00e9 znaky modern\u00edch zombi\u00ed v popkultu\u0159e. Navzdory vzd\u011bl\u00e1vac\u00edmu charakteru hry je mnoh\u00e9 prezentov\u00e1no neverb\u00e1ln\u011b, hra se spol\u00e9h\u00e1 na hr\u00e1\u010d\u016fv d\u016fvtip a ponech\u00e1v\u00e1 prostor fantazii. Stru\u010dnost hry a p\u0159\u00edb\u011bhu hr\u00e1\u010de po pr\u016fchodu rychle informuje, \u017ee se jedn\u00e1 o p\u0159\u00edb\u011bh o ztr\u00e1t\u011b a nalezen\u00ed vlastn\u00ed lidskosti.&nbsp;<\/p>\n<p>Ymit (2024)<br \/>\n<a href=\"https:\/\/zhax.itch.io\/ymit\" target=\"_blank\" rel=\"noopener\">https:\/\/zhax.itch.io\/ymit<\/a><\/p>\n<p>V t\u00e9to demo verzi vizu\u00e1ln\u00edho rom\u00e1nu se hr\u00e1\u010d stane sv\u011bdkem p\u0159\u00edb\u011bhu kaza\u0161sk\u00e9 rodiny, kter\u00e1 bojuje o p\u0159e\u017eit\u00ed v podm\u00ednk\u00e1ch hladomoru 30. let 20. stolet\u00ed. Na z\u00e1klad\u011b skute\u010dn\u00fdch ud\u00e1lost\u00ed hra spojuje mnoho lidsk\u00fdch zku\u0161enost\u00ed, kter\u00e9 jsou vypr\u00e1v\u011bny prost\u0159ednictv\u00edm \u017eivota fiktivn\u00edch postav.&nbsp;<\/p>\n<p>Lost in Time (2024)<br \/>\n<a href=\"https:\/\/zhax.itch.io\/lost-in-time\" target=\"_blank\" rel=\"noopener\">https:\/\/zhax.itch.io\/lost-in-time<\/a><\/p>\n<p>Lost in Time (hern\u00ed projekt, Unreal engine, visual studio c++). &#8220;Lost in Time&#8221; je kr\u00e1tk\u00e1 video hra, kter\u00e1 simuluje realitu lid\u00ed s Alzheimerovou chorobou. C\u00edlem projektu je pono\u0159it hr\u00e1\u010de do kognitivn\u00edho stavu, ve kter\u00e9m se nach\u00e1z\u00ed v\u00edce ne\u017e 55 milion\u016f lid\u00ed na cel\u00e9m sv\u011bt\u011b. P\u016fvodn\u00edm konceptem projektu byly fale\u0161n\u00e9 autobusov\u00e9 zast\u00e1vky stoj\u00edc\u00ed p\u0159ed pe\u010dovatelsk\u00fdmi domy, ke kter\u00fdm nejezd\u00ed \u017e\u00e1dn\u00e1 doprava, a \u00fa\u010delem vytvo\u0159en\u00ed t\u011bchto zast\u00e1vek je zabr\u00e1nit lidem trp\u00edc\u00edm demenc\u00ed, aby opustili pe\u010dovatelsk\u00e9 centrum, proto\u017ee sami nech\u00e1pou, co se d\u011bje, a cht\u011bj\u00ed j\u00edt dom\u016f nebo n\u011bkam jinam. K &#8220;ukon\u010den\u00ed&#8221;, \u00fat\u011bku nebo n\u00e1vratu dom\u016f v\u0161ak nedoch\u00e1z\u00ed. Ve h\u0159e nen\u00ed tak d\u016fle\u017eit\u00e9, kde hra logicky za\u010d\u00edn\u00e1 a kon\u010d\u00ed, \u010dlov\u011bk m\u016f\u017ee j\u00edt k po\u010d\u00edta\u010di, za\u010d\u00edt hr\u00e1t, v p\u016flce p\u0159estat a pokra\u010dovat bude n\u011bkdo jin\u00fd, ale p\u0159esto pochop\u00ed pocit ztracenosti a p\u0159\u00edpadn\u00e9 poselstv\u00ed projektu prost\u0159ednictv\u00edm vizu\u00e1l\u016f, cedulek, zvuk\u016f a sv\u011btlu. D\u00edky tomu se tato hra hod\u00ed sp\u00ed\u0161e k v\u00fdstavn\u00edmu form\u00e1tu ne\u017e k form\u00e1tu standardn\u00edch videoher.&nbsp;<\/p>\n<p>&nbsp;<\/p>\nngg_shortcode_0_placeholder\n<p>&nbsp;<\/p>\n<p><strong>Spole\u010dn\u00e9 v\u00fdstavy, festivaly:<\/strong><\/p>\n<p><strong>2026 <\/strong>Anifilm, Mezin\u00e1rodn\u00ed festival animovan\u00fdch film\u016f, Liberec<\/p>\n<p>&nbsp;<\/p>\n<p><strong>St\u00e1\u017ee:<\/strong><\/p>\n<p><strong>2025\/2026<\/strong> Universidade da Madeira, Portugalsko (studijn\u00ed st\u00e1\u017e)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>zhaksylykovakamilapom@gmail.com M\u00fdtus o vykoupen\u00ed (2026) https:\/\/solemop.itch.io\/mytus-o-vykoupeni Tato bakal\u00e1\u0159sk\u00e1 pr\u00e1ce zkoum\u00e1 filozofick\u00e9, estetick\u00e9 a t\u011blesn\u00e9 aspekty vztahu mezi hr\u00e1\u010dem a avatarem v kontextu videoher jako um\u011bleck\u00e9ho m\u00e9dia. Praktick\u00fdm v\u00fdstupem je interaktivn\u00ed instalace vyu\u017e\u00edvaj\u00edc\u00ed technologii Kinect, TouchDesigner a Unreal Engine 5, kter\u00e1 transformuje hern\u00ed z\u00e1\u017eitek v&nbsp;t\u011blesn\u011b zakotven\u00fd ritu\u00e1l a zkoum\u00e1 hranice mezi fyzick\u00fdm organismem a digit\u00e1ln\u00edm k\u00f3dem. [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"_acf_changed":false,"ngg_post_thumbnail":0},"rocnik":[13],"class_list":["post-3303","student","type-student","status-publish","hentry","rocnik-4-rocnik-bakalari"],"acf":[],"_links":{"self":[{"href":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/wp-json\/wp\/v2\/student\/3303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/wp-json\/wp\/v2\/student"}],"about":[{"href":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/wp-json\/wp\/v2\/types\/student"}],"wp:attachment":[{"href":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/wp-json\/wp\/v2\/media?parent=3303"}],"wp:term":[{"taxonomy":"rocnik","embeddable":true,"href":"https:\/\/fud.ujep.cz\/sites\/digitalni-media\/wp-json\/wp\/v2\/rocnik?post=3303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}