VISUAL PLAYGROUND
Playing and modularity
Playing and modularity, as principles for creating design outputs, typography and visual language. Creating rules and modular elements and their use in graphic design. At the beginning of the workshop, examples of modular and game principles in the history and present graphic design will be introduced. The course participants will experience the use of different generative approaches, creating and using their own variable systems. The output of the workshop will be an author’s print format, a poster.
STUDIO
Visual Design
NUMBER OF PARTICIPANTS
10
COURSE LED IN THE FOLLOWING LANGUAGES
Czech, English
APPLICATION